Monday, July 30, 2012

Still Life

Still Life - Materials



The goal for this painting was to accurately describe three differnt materials: metal, cloth, and glass. I think this one turned out all right, but if I were to do it again and I'd work in more highlighting on the metal and less on the cloth.


Landscape Paintings

Landscape Painting - Warm Palette



Landscape Painting - Cool Palette


Not 100% happy with these, but I think they're decent. The goal was to use different temperature palettes to achieve different times of day. I think I achieved that, but it feels too much like a literal description of a physical scene; it lacks painterly style (no vignetting, etc).



Sunday, July 22, 2012

S&C Curve Applied

S&C Curve applied to a marine animal (octopus)


This one took a long time and a lot of work. I had to study videos of how octopuses propel themselves, unfortunately not from this profile. Piecing that information together with S&C Curve gave me this result. Thankfully, the skeletal movement tests never had to be adjusted, so it was completed as-is on the first attempt. This was also my first animation with a panning background.

This was also, if I recall correctly, our first animation requiring an X-sheet, which took some getting used to. Better at this point, though, than some of the more complicated animations down the road.

S&C Curve

S&C Curve Principle applied to a book page turn.

 
Took a few tries to get this one just right. Each had the S&C Curve applied fine, but didn't quite have that feel of a real page turning until this one.

Sunday, July 15, 2012

Character Timeline

Character Timeline: Fenton Frog


A character projected forward and backward through his lifespan. I like how it turned out, but I agree with the major criticism it was given. The character changes too much. It's true to life, but in a cartoon I should have kept more instantly recognizeable consistant features.

Bonus: Cleaned up Fenton


Character Design Pack

Character Design Pack: Reg Rat


Enzo really helped me push this one. I was being overly structural, and he encouraged me to just get some loose, wild gesture into my poses. It's extreme, but I like it.

Character Poses

Character gag pose to pose sequence


I think this one ended up being three times as long as necessary, but that was fine. I say the gag works best after a buildup, especially with the 'three times' rule. See the entire sequence after the jump.

Sunday, July 8, 2012

Balloon Weight Test

Falling balloon weight test.


This one took a few tries. I initially had it blow through the side window, but the force of the balloon's movement was just too unbelievable. Retried as a straight drop.

Bowling Ball

Digitally coloured bowling ball weight test.
Tested by hand, coloured in Toonboom Harmony.

Rubber Ball


Digitally coloured rubber ball bounce animation.
Tested by hand, coloured in Toonboom Harmony.

 

Friday, July 6, 2012

My Blog

This space is to be dedicated to chronicling my artistic progression through my animation education at Sheridan College. I'll be entering second year in the fall, and until then I'll be periodically posting some of my first year work.